Dead Rising 4 to add fan requested improvements on December 5

The fans have always been an important part of the Dead Rising series. From video Let’s Plays, to cosplayers becoming Frank West, to the players who share all of their feedback, our fans are a big part of what makes working on the series so much fun. All fans have things they’d like to see improved in their favorite games and we’ve been listening to our loyal Dead Rising fan base and have been making improvements to Dead Rising 4 that will result in the game being even better than before.

One important example was with the difficulty level of the game. The Dead Rising series is associated with a high degree of difficulty and many players felt that we let up on that a little too much in Dead Rising 4. Listening to that feedback, the development team at Capcom Vancouver added two harder difficulty modes as a free update to the game the month after launch.

As we began work on the upcoming release of Dead Rising 4: Frank’s Big Package for the PlayStation 4, our team took a look at some of the other reoccurring feedback from our players and got to work. We’re happy to share many of the new improvements that Dead Rising 4 players can look forward to.

Maniacs are human enemies that Frank encounters during the course of his investigation into what’s happening in Willamette. The development team has spent time making these encounters feel more meaningful and rewarding. Maniacs will have new weapons that suit their character and Frank’s reward for defeating a Maniac will be wielding the new weapon. The AI that drives the Maniacs is also being improved to provide players with an even greater challenge.

Some of the Maniacs will also have new Maniac Minions who will attack Frank, making these fights more difficult. Human enemy AI is being improved for all types, making them better at using cover, blocking attacks with shields, and countering players who might rely on a single attack.

While Dead Rising 4 always had human survivors in need of Frank West’s help, the development team is adding six memorable side missions that we’re calling Distress Calls. During Frank’s time in Willamette, he will have the opportunity to answer these Distress Calls and aid a survivor in a newly scripted mission, carrying out a quest for the survivor. Once he’s accomplished the assigned task, Frank will have to protect the survivor from the zombie hordes as they make their way to a safe location.

Each of these six all-new Distress Call missions will give players a unique variation on one of Frank’s outfits as a reward.

The team is also looking at additional ways to improve the overall gameplay experience. These include improved controller responsiveness, faster attack speed, faster zombie horde awareness, more aggressive pursuit, rebalanced weapon distribution, improved zombie AI, mission tuning and more.

All owners of Dead Rising 4 will be receiving these gameplay improvements for free on December 5th along with the new game mode, Capcom Heroes. Dead Rising 4: Frank’s Big Package will be coming to the PlayStation 4 on December 5th and will be including these updates, Capcom Heroes and all previously released game content. It’s an update that’s not only going to give you something new to play in Dead Rising 4, but will also improve your experience playing it.

Koei Tecmo’s Attack on Titan 2 to Launch for PC in the West

Koei Tecmo Europe has unveiled that A.O.T. 2, the sequel to 2016’s titanic action game, A.O.T. Wings of Freedom, is currently in development for physical release on the PlayStation 4 computer entertainment system, and Xbox One, the all-in-one games and entertainment system from Microsoft, Nintendo Switch™, and digitally on Windows PC via Steam.

A.O.T. 2 delves deeply into the fascinatingnarrative of Attack on Titan’s second season and offers players exhilarating action and new challenges, as it introduces the newly improved omni-directional mobility gear offering advanced freedom of movement and targeting precision to counter enhanced Titan movements.

Players will be able to try their new moves against these fearsome Titans as they control characters from a Titan-sized roster! Outside of battle they will be able to deepen their relationships with their fellow squad-mates while gaining greater insight into life within the walls thanks to more advanced RPG elements.

While more information about the game’s release date, narrative, and new mechanics will be unveiled in the coming weeks, KOEI TECMO released a new selection of in-game assets which further showcase famous scenes from the anime and character interactions outside of battle.

Final Fantasy XV Multiplayer Expansion: Comrades Launches October 31

For the first time, Final Fantasy XV players will be able to create their own avatar and join up with three other friends to take on epic quests and battles in the game’s first and only online multiplayer expansion titled “Comrades.” Starting October 31, players will set foot as a survivor from Kingsglaive to find out more about the disappearance of Noctis after the events in Chapter 13 from the main game.

As members of Kingsglaive, players equip royal sigils that grant special powers from the Lucian bloodline. Players can then strategize and create a balanced team to take on a variety of quests. In addition to multiplayer quests, single player quests are also available for players to enhance their characters.

Square Enix also released a trailer featuring a brand-new track, “Choosing Hope” composed by Uematsu and sung by popular Japanese singer Emiko Suzuki.

Set in a world engulfed by darkness, the expansion casts players as a member of the Kingsglaive, with powers and unique abilities invoked from various Lucian kings, who join forces to bring the Light back to the kingdom of Lucis. Other members of Noctis’s crew including Gladiolus, Prompto and Ignis will be made playable in future game updates.

Final Fantasy XV Multiplayer Expansion: Comrades will be available to players who purchased Final Fantasy XV and the Final Fantasy XV Season Pass or Final Fantasy XV Multiplayer Expansion: Comrades standalone expansion. It also requires a subscription to an Xbox Live Gold membership or a PlayStation Plus subscription. Internet connection is also required to access this content.

Zone of the Enders: The 2nd Runner – MARS Announced for PC

Cygames and Konami Digital Entertainment have announced Zone of the Enders: The 2nd Runner – MARS, a jointly developed, remastered version of the hit title from 2003, Zone of the Enders: The 2nd Runner. The latest title in Konami’s breakneck robot battle series will avail of the latest 4K and VR technology to bring high speed robot action smashing its way onto modern consoles – and to the Tokyo Game Show, where visitors will be able to get their first glimpse of the game in action.

Zone of the Enders: The 2nd Runner was the sequel to the PlayStation 2 title, Zone of the Enders and continued the high-octane, big robot, super-fast action that characterized the first title in the series. In 2012 the two titles were re-released as Zone of the Enders HD Collection, for PlayStation 3 and Xbox 360, which featured high definition visuals and updated UI.

The current release is based on this high-definition version of Zone of the Enders: The 2nd Runner, but with a host of virtual reality content to truly immerse players into the experience of piloting a big robot. Using The 2nd Runner’s unique graphics technology, ZOE Shader, all of the visuals have been completely overhauled for 4K technology and given cutting edge post effects, and all of the audio has been remastered, providing truly luscious stereophonic sound.

Gamers will be able to experience the thrill of piloting a high speed giant robot for themselves at Tokyo Game Show 2017. The game will be playable at the Konami Digital Entertainment booth at the event, which takes place from September 21 to 24 at the Makuhari Messe convention center.

Forza Motorsport 7 Demo Now Available Alongside the Launch Trailer

We’re excited to let everyone know that the official Forza Motorsport 7 demo for both Xbox One and Windows 10 PC is now available for download, with three unique racing experiences showcasing the depth and breadth of the experiences available in the game. You can read all about what to expect in our recent Xbox Wire post.

In addition to getting ready for the launch of Forza Motorsport 7 by immersing yourselves in the demos, check out our launch trailer for the most comprehensive, beautiful and authentic racing game ever made!

This stunning 4K video captured with all in-game footage gives you a glimpse of the thrill of real-world racing at the limit that you can experience in Forza Motorsport 7. Feel the adrenaline rush with HDR, authentic engine response and realistic audible and visual experiences. Also, for the first time ever, customize your racing style alongside your vehicle with a massive Driver Gear collection, taking your Drivatar to the next level.

With Forza Motorsport 7, everyone can experience the danger and beauty of competitive racing at their limit. Collect over 700 Forzavista cars, including the largest collection of Ferraris, Lamborghinis and Porsches available in any racing game. Master over 30 famous environments with dynamic conditions that change every time you race.

As part of today’s announcements, Forza is also revealing the “Voices of Motorsports” contributors that will be featured in Forza Motorsport 7. This year’s list includes past and current racing drivers, automotive industry designers, automotive journalists and automotive personalities, each bringing their own unique perspective to racing, driving and automotive passion.

Forza Motorsport 7 will be available as an Xbox Play Anywhere title (Xbox One and Windows 10 PC versions included with single digital purchase at no additional cost) on Sept. 29 for Ultimate Edition owners and on Oct. 3 for Deluxe and Standard edition owners.

Wolfenstein II: The New Colossus ‘No More Nazis’ Trailer

The Nazis have taken over America. They’ve turned Manhattan into a wasteland. They’ve walled off New Orleans and are systematically purging the city, burning people and homes to the ground. And they brazenly walk the streets of small-town USA – going where they want, taking what they want and behaving however they please. But this is not BJ Blazkowicz’s America. The United States will never be broken – not with BJ on the job, rallying the Resistance and igniting a revolution. Watch the Resistance rise up to strike fear in the Nazis in the latest trailer for Wolfenstein II: The New Colossus.

Wolfenstein II: The New Colossus releases on October 27, 2017, on Xbox One, PlayStation 4 and PC. Winner of more than 100 awards at E3 2017, Wolfenstein II: The New Colossus also received four nominations from the official E3 Game Critics Awards (including Best of Show) and won Best Action Game.

Lucid Games announces free-to-play vehicle action game Switchblade for PC

Lucid Games have announced the official Closed Beta for Switchblade, a dynamic new vehicle action game for PC and PlayStation®4, developed using the power of Unreal Engine 4.

From a team that has worked on titles such as Project Gotham Racing, Blur and Geometry wars, Switchblade is an arena-based 5v5 vehicular shooter that combines high-octane combat with an ever-shifting array of strategic choices. Seamlessly switch between heavily armed vehicles at any time to create endless tactical choices. Chase down a rival in a speedy fighter, then swap to a heavy-duty battlewagon to attack your competitor’s tower as your teammates switch between healers & artillery to back you up.

Win battles, grab loot and create your own unique online superstar as you rise through the ranks of a spectacular e-sport championship.

‘We’ve got so much experience with driving games at our studio, but in a race there’s only ever one winner.’ said Craig Howard, Creative Director at Lucid Games. ‘We wanted to make a game that more than one person can win, a true team game and one that rewards tactics as much as reactions’

Switchblade will be released as a Free-to-Play title on PC and PS4 in early 2018.

Gearbox is winding down work on Battleborn, shifting devs to unannounced project

The following statement was released by Gearbox and 2K:

Hello Friends

It’s been a while since I’ve communicated with you directly, so I wanted to take the opportunity to write to you as Battleborn rounds another milestone in its life.

As of this week, there will be no more Battleplans and there is currently no planned content after the Fall Update. Details of any future changes or news will be made on our forums or through social media, so keep your radars on.

Never fear! Battleborn is here to stay. Nothing is changing with Battleborn, and the servers will be up and active for the foreseeable future. We announced the Fall Update for the game at PAX including some new skins, themed around some of your favorite Borderlands characters! That update will also include some updated title art (more full bar titles!) for the more significant challenges in the game, as well as some additional Finisher Boosts and Taunts. Also, there are minor balance changes in that patch.

If you’ve been paying attention to recent news from the Gearbox Panel at PAX West, you’ll have heard that many folks at Gearbox are working on a highly anticipated project. Although I’m sad my time on Battleborn is coming to a close, I’m happy to announce that I will play a significant role on this highly anticipated but unannounced game, and I’m sure you’ll be hearing some from me again in the future regarding Gearbox games.

I’ve been working on Battleborn nearly exclusively since 2012, and in some ways, that work stretches back to 2009 for me. It’s been a long labor of love with many of my good friends at Gearbox, and I’m proud to have shared that journey with you, our community. Your spirit and loyalty have been a constant inspiration to the team at Gearbox.

Also, I want to personally thank you for giving Battleborn a chance, and dipping down into a new universe with us. We make games for you. And many of you have shared with us how much Battleborn has meant to you personally.

It’s always a bittersweet time when transitioning from one project to another, but also offers the opportunity to step back and enjoy the game we created. Keep an eye out for me in game!

For now, Commander Jythri is signing off and taking the first transport back to a wonderful box of surprises.

You are awesome.

For Solus.

Okami HD for PS4, Xbox One and PC Launches December 12 in the West

The much loved and highly acclaimed BAFTA award-winning visual masterpiece Okami HD will be coming to PlayStation 4, Xbox One and Windows PC both physically and digitally across Europe on December 12, 2017.

The original game, released to critical and consumer acclaim in 2006, was hailed as one of the most beautiful games ever created, and this latest release with its renowned Sumi-e ink art style is now even more breath-taking as the graphics have been updated to take advantage of modern high resolutions. Okami HD will be compatible with Xbox One X and PS4 Pro whilst featuring stunning 4K graphics on Xbox One X, PS4 Pro and supported PC hardware.

In Okami HD players take on the role of Amaterasu, the Japanese sun goddess who inhabits the form of a legendary white wolf Shiranui on a quest to defeat Orochi, an eight-headed demon and tyrannical monster responsible for turning the world into a ruined wasteland. Players must use Amaterasu’s magical abilities and arsenal of items, attacks and Celestial Brush techniques to restore the land of Nippon to its previous glory full of life and colour. Along the way, Amaterasu will be called upon to help a cast of quirky and intriguing characters and defeat a bevy of brutal enemies to rid the land of Orochi’s curse.

Players will be able to choose between playing in a modern widescreen format or the original 2007 release’s 4:3 ratio. Interactive loading game screens from the original game are also included, allowing players to earn bonus demon fangs which can be traded for in-game items.

Okami HD will be available digitally for all formats for MSRP £15.99 / €19.99 / $19.99 on December 12, 2017.

Ubisoft Announces New Online FPS Multiplayer Title, Atomega

Today, Ubisoft announced Atomega, a new online multiplayer FPS available on September 19th, 2017 on Steam. Developed by Reflections, a Ubisoft studio, in the same small incubator which created Grow HomeTM and Grow Up, Atomega was made with a creatively experimental mind-set, deliberately seeking to create unusual concepts which will surprise and delight players.

Atomega takes place at the very end of time where reality is rapidly dissolving. All that exists are Exoforms, super advanced post-biological lifeforms, masters of matter, energy and the last distant relative to man and machine. As the laws of physics slowly repeal, the Exoforms fight for fun and dominance, replaying the final moments of the universe in an arena at the edge of destruction.

The player must acquire mass, by peacefully collecting it or via firefights, to evolve his Exoform from the nimble Atom to the godlike Omega. Competing for mass, players engage in a frantic battle for supremacy through intense 10-minute rounds, gathering up to eight players. Acquiring mass also grants points and the player with the most points at the end of the round wins. It is a relentlessly competitive experience, an easy to pick-up but hard to master game, with a light-hearted tone echoing the personality of its small development team.

Atomega will be available digitally worldwide on Steam on September 19th, 2017.